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Thrust (PC/Mac) | Unity | Ratna Studio
Creative Producer
May 2012 — March 2013
Bombasm (PC/Mac) | Unity | Ratna Studio
Level Designer & Artist
March 2014 — June 2015
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Co-developed Bombasm, a competitive local-multiplayer action-platformer.
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Designed all nine stages with an emphasis in competitive multiplayer engagement, and collaborated with the Technical Designer in constantly refining and testing combat, gameplay, and UI design.
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Rated 4.7 / 5 on Gamejolt.com (6/1/15).
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Artwork received unanimous praise from Indiecade 2014 judges.
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Co-developed Thrust, a 3D arcade-shooter reminiscent of Space Invaders.
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Designed enemies and special weapons, and then coordinated their subsequent behaviors with programmers for proper implementation.
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Managed production schedule and priorities, and created all 2D and 3D art assets.
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