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Thrust (PC/Mac) | Unity | Ratna Studio

Creative Producer

May 2012 — March 2013

Bombasm (PC/Mac) | Unity | Ratna Studio

Level Designer & Artist

March 2014 — June 2015

  • Co-developed Bombasm, a competitive local-multiplayer action-platformer.

  • Designed all nine stages with an emphasis in competitive multiplayer       engagement, and collaborated with the Technical Designer in constantly refining and testing combat, gameplay, and UI design.

  • Rated 4.7 / 5 on Gamejolt.com (6/1/15).

  • Artwork received unanimous praise from Indiecade 2014 judges.

  • Co-developed Thrust, a 3D arcade-shooter reminiscent of Space Invaders.

  • Designed enemies and special weapons, and then coordinated their subsequent behaviors with programmers for proper implementation.

  • Managed production schedule and priorities, and created all 2D and 3D art assets.

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